// SECTION_05 :: CASE.STUDIES

CASE.STUDIES

Post-mortems, retrospectives, and deep-dives into the projects that taught the most — including what broke.

KEY_OUTCOMES:
  • Shipped a playable build in 72 hours with zero crunch debt to the expanded version
  • Diegetic UI approach cut UI development time by 40% vs. traditional HUD
  • Jam constraints forced the narrative structure that players cite most in positive reviews
KEY_OUTCOMES:
  • Procedural generation constraints reduced broken level generation from 12% to 0.3%
  • Rollback netcode replaced delay-based model, cutting perceived latency by 60%
  • Modular shader architecture reduced shader compilation stalls by 80%